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In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic (诵读困难的) children’s reading speed, and the improvements did not fade with time.Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group had played action video games and the other played non-action video games. Each group was composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how fast they read words and how accurately they read them. Results showed that improvements in reading speed achieved from playing fast-paced video games could even exceed improvements gained from a year’s intense, traditional therapies.Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span and their ability to read. Action video games are distinguished from non-action video games by such characteristics as game speed, a high sensory-motor load, and presentation of multiple, peripheral (外围的) stimuli. Action video game players constantly receive both external and internal feedback on their performance, producing learning.It turned out that the assumptions of researchers were correct. Action video game players defeated their non-action peers in improvements. Only action game kids showed general reading improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain.Though more research is needed to nail down the specific role that action games play in the improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for low-resource-demanding early prevention programs that could drastically reduce the incident of reading disorders.1. What does the recent study discussed in the passage show?A) Traditional therapies do better than video games in helping children read.B) Playing action video games can effectively improve children’s reading ability. C) Children prefer action video games to non-action ones in their reading class.D) The benefits of playing action video games gradually get weaker over time.2. Researchers of the study conducted their test by ___________.A) comparing the effects of different reading methods on reading speedB) training children with reading difficulties to read words fast and accuratelyC) measuring the effects of playing different types of video games on reading D) teaching children to play various video games for several hours each day3. Which of the following is mentioned in the passage as a difference between action video games and non-action ones?A) Action video games give players more internal feedback.B) Action video games present a richer variety of stimuli to players. C) Action video games require players read more during playing.D) Action video games have a somewhat lower sensory-motor load.4. Results of the study confirmed scientists’ assumption that ___________.A) Action video games provide players with feedback that facilitate learning B) Action video games have higher game speeds than non-action video gamesC) Reading difficulties are related to excessive playing of video gamesD) Reading difficulties are caused by both external and internal factors5. What can be inferred from the last paragraph?A) The earlier a prevention program starts, the more effective it is in reducing the incident of reading disorders.B) The best period for children to learn how to pay attention and how to study effectively is infancy.C) The specific roles of action games in improving reading speed have been studied for a long time.D) Prevention programs aimed at improving children’s reading ability normally demand lots of resources.

In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic (诵读困难的) children’s reading speed, and the improvements did not fade with time.Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group had played action video games and the other played non-action video games. Each group was composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how fast they read words and how accurately they read them. Results showed that improvements in reading speed achieved from playing fast-paced video games could even exceed improvements gained from a year’s intense, traditional therapies.Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span and their ability to read. Action video games are distinguished from non-action video games by such characteristics as game speed, a high sensory-motor load, and presentation of multiple, peripheral (外围的) stimuli. Action video game players constantly receive both external and internal feedback on their performance, producing learning.It turned out that the assumptions of researchers were correct. Action video game players defeated their non-action peers in improvements. Only action game kids showed general reading improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain.Though more research is needed to nail down the specific role that action games play in the improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for low-resource-demanding early prevention programs that could drastically reduce the incident of reading disorders.1. What does the recent study discussed in the passage show?A)  Traditional therapies do better than video games in helping children read.B)  Playing action video games can effectively improve children’s reading ability. C)  Children prefer action video games to non-action ones in their reading class.D)  The benefits of playing action video games gradually get weaker over time.2. Researchers of the study conducted their test by ___________.A)  comparing the effects of different reading methods on reading speedB)  training children with reading difficulties to read words fast and accuratelyC)  measuring the effects of playing different types of video games on reading D)  teaching children to play various video games for several hours each day3. Which of the following is mentioned in the passage as a difference between action video games and non-action ones?A)  Action video games give players more internal feedback.B)  Action video games present a richer variety of stimuli to players. C)  Action video games require players read more during playing.D)  Action video games have a somewhat lower sensory-motor load.4. Results of the study confirmed scientists’ assumption that ___________.A)  Action video games provide players with feedback that facilitate learning B)  Action video games have higher game speeds than non-action video gamesC)  Reading difficulties are related to excessive playing of video gamesD)  Reading difficulties are caused by both external and internal factors5. What can be inferred from the last paragraph?A)  The earlier a prevention program starts, the more effective it is in reducing the incident of reading disorders.B)  The best period for children to learn how to pay attention and how to study effectively is infancy.C)  The specific roles of action games in improving reading speed have been studied for a long time.D)  Prevention programs aimed at improving children’s reading ability normally demand lots of resources.

题目解答

答案

1.B

2.C

3.B

4.A

5.A

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