logo
  • write-homewrite-home-active首页
  • icon-chaticon-chat-activeAI 智能助手
  • icon-pluginicon-plugin-active浏览器插件
  • icon-subjecticon-subject-active学科题目
  • icon-uploadicon-upload-active上传题库
  • icon-appicon-app-active手机APP
首页
/
英语
题目

(C) A big focus of the criticism of computer games has concerned the content of the games being played. When the story of the games is analyzed they can be seen to fall into some styles. The two styles most popular with the children I interviewed were ‘Platformers’ and ‘Beat-them-ups.’ Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated (动画的) characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away unscathed. Argument has occurred in part because of the intensity of the game play, which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after longtime exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive ‘yells’ at the screen. It is not only the ‘Beat-them-up’ games which produce this aggression; platform games are just as frustrating when the characters lose all their ‘lives’ and ‘die’ just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调). When the player loses and the words ‘Game over’ appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming ‘addictive’: the player is determined not to make the same mistake again and to have ‘one last go’ in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.74. The best title for the passage is _______.A. How to control anger while playing computer games B. There is no difference between ‘Platformers’ and ‘Beat-Them-Ups’ C. How does playing computer games affect the level of violence in childrenD. How to make children spend less time on computer games75. The word “unscathed” in Paragraph 1 probably means ________.A. unharmed B. unbeaten C. unsettled D. unhappy76. According to Paragraph 2, how does violence relate to playing computer games?A. Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. B. When losing computer games children tend to experience frustration and anger. C. People who have good hand-eye-coordination tend to be more violent than others. D. The violent content in the games gets children addicted to the games.77. According to the author, why do video games lead to violence more than TV or movies?A. Because children cannot tell fiction from reality. B. Because children like to act out the scenes in the games on the playground. C. Because computer games can produce more anti-social behavior. D. Because computer games involve children more than TV or films.

(C)

   A big focus of the criticism of computer games has concerned the content of the games being played. When the story of the games is analyzed they can be seen to fall into some styles. The two styles most popular with the children I interviewed were ‘Platformers’ and ‘Beat-them-ups.’ Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated (动画的) characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.

   Argument has occurred in part because of the intensity of the game play, which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after longtime exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive ‘yells’ at the screen. It is not only the ‘Beat-them-up’ games which produce this aggression; platform games are just as frustrating when the characters lose all their ‘lives’ and ‘die’ just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调). When the player loses and the words ‘Game over’ appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming ‘addictive’: the player is determined not to make the same mistake again and to have ‘one last go’ in the hope of doing better next time.

   Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.

74. The best title for the passage is _______.

A. How to control anger while playing computer games
B. There is no difference between ‘Platformers’ and ‘Beat-Them-Ups’
C. How does playing computer games affect the level of violence in children
D. How to make children spend less time on computer games

75. The word “unscathed” in Paragraph 1 probably means ________.

A. unharmed   B. unbeaten   C. unsettled   D. unhappy

76. According to Paragraph 2, how does violence relate to playing computer games?

A. Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
B. When losing computer games children tend to experience frustration and anger.
C. People who have good hand-eye-coordination tend to be more violent than others.
D. The violent content in the games gets children addicted to the games.

77. According to the author, why do video games lead to violence more than TV or movies?

A. Because children cannot tell fiction from reality.
B. Because children like to act out the scenes in the games on the playground.
C. Because computer games can produce more anti-social behavior.
D. Because computer games involve children more than TV or films.

题目解答

答案

文章大意:文章主要写了计算机游戏中的暴力给孩子们带来的影响。

74.答案:C

解析:主旨大意题。文章的主题,可以从第一段中看出。作者开头就说,A big focus of the criticism of computer games has concerned the content of the games being played(计算机游戏的内容遭到很多非议)。第二段开头,作者又用这样的话引出下文:Controversy has occurred in part because of the intensity of the game play,which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games.(计算机游戏引起争议,有部分原因是因为,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。)第三段开头,作者说,Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality对计算机游戏的一些担心,  来自于孩子无法辨别虚构世界和现实世界。可见,作者本文主要讨论的问题,是计算机游戏中的暴力给孩子们带来的影响。

75.答案:A

解析:猜词测意题。由第一段“In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away unscathed.”可知这句话的意思是“在许多方面,这种暴力可以比作暴力儿童动画片中角色头部被击中或掉下了悬崖,但走开了毫发无损。”所以“unscathed”是毫发无损的,即A unharmed(未受到伤害的),所以答案选A。

76.答案:B

解析:细节理解题。文章第二段介绍为什么沉迷于电子游戏中会使孩子们产生暴力倾向。作者先将本段内容在开头进行综述,小孩打游戏总是过了头,游戏已经渗透到他们生活中去。人们担心,孩子们因为打游戏时间过长,渐渐变的有暴力倾向。尤其是游戏即将失利的时候,玩家就会觉得沮丧,为自己曾经的失误气恼, 总想再来一次(have ‘one last go’)。作者说,Platforms和Beat-Them-Ups同样会使孩子们觉得失利后的沮丧,因此[A] 的说法,Beat-Them-Ups更受欢迎,因此更容易激发暴力行为,是错误的。[C] ,手眼协调出色的人更容易有暴力倾向,文章并没有相关内容。[D],游戏中的暴力使得孩子们沉迷于游戏中,文章也没有这样的说法。作者认为,容易使孩子们沉迷于其中的,是他们自己玩游戏时候的失利,游戏结束时,看到GAME OVER,他们对自己在打那一局时所犯错误的懊恼。

77.答案:D

解析:细节理解题。问的是为什么电子游戏比电影和电视更容易激发孩子们的暴力行为。解题的关键语句是The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior.电子游戏比电影或电视都更容易让孩子们有身临其境的参与感,从而对他们的社会行为影响更大。容易错选成[A],孩子们分不清虚构和现实世界,这虽然是文章原句,但这并不是作者想引出的游戏和影视的根本区别。[C]是打游戏的结果,并不是作者想探究的,为什么游戏比影视更容易让孩子产生暴力行为的原因。

解析

本文围绕电脑游戏对儿童的影响展开展开,重点讨论了游戏内容(如“平台游戏”和“打斗游戏”,以及游戏玩法带来的挫败感、愤怒情绪,进而分析这些因素如何可能导致儿童暴力倾向,并解释了为何电子游戏比电视或电影对儿童的影响更大。

74. 最佳标题题

文章核心是探讨电脑游戏(尤其是暴力内容)对儿童暴力水平的影响。

  • A:“如何控制玩游戏时的愤怒”,仅涉及游戏中的一个细节,非主旨;
  • B:“平台游戏与打斗游戏无差异”,与原文“两种风格最最受欢迎”矛盾”,错误;
  • C:“玩电脑游戏如何影响儿童的暴力水平”,直接概括文章核心讨论的问题;
  • D:“如何让儿童少玩游戏”,原文未提及“控制时间”,错误。

75. “unscathed词义猜测题

根据上下文:“卡通片中角色被击中头部或从悬崖坠落,但______走开”。结合常识,卡通暴力通常有夸张的“安全”结局,推测“未受伤”。

  • A. unharmed(未受伤害) 符合语境;
  • B. unbeaten(未被击败) 侧重“未输”,与“受伤”无关;
  • C. unsettled(未解决)、D. unhappy(不开心) 均不符。

76. 暴力与玩游戏的关系(段落2)

段落2指出:玩游戏时的失败会带来强烈挫败感和愤怒(“intense frustration and anger”),无论是“打斗游戏”还是“平台游戏”均如此。

  • A:“打斗游戏更受欢迎,更易引发暴力”,原文未提“更受欢迎”导致暴力,错误;
  • B:“输游戏时儿童会感到挫败和愤怒”,符合原文明确提到“Playing computer games involves feelings of intense frustration and anger”,正确;
  • C:“手眼协调好的人更暴力倾向更强”,原文未提及“手眼协调”与暴力的关系,错误;
  • D:“游戏暴力内容让儿童成瘾”,原文称“成瘾”源于“想再试一次”的决心,非暴力内容,错误。

77. 电子游戏比电视/电影更易引发暴力的原因

原文明确:“The problem with video games is that they involve children more than television or films”(电子游戏比电视/电影更让儿童“参与其中”)。

  • A:“儿童无法区分虚构与现实”,是部分担忧,但非“更易引发暴力”的根本原因;
  • B:“儿童在操场模仿游戏场景”是结果,非原因;
  • C:“导致反社会行为”是结果,非原因;
  • D:“电子游戏比电视/电影更让儿童参与”,直接对应原文,正确。

相关问题

  • Fill in the blanks with the words given below.Change the form where necessary.Each word can be used only once. budget defy dilemma diverseloyalty manipulate objectivePerspective tackle urge (1)The ____ of the "upright"message is to ask people to save,while the "permissive"message asks people to spend.(2)If you find yourself in a(n) ____ about what is the right decision for your career,speak to a career counselor.(3)It is important for parents to listen to their children's opinion because they may have a very different ____ on the things they've seen.(4)To cater for the different tastes of athletes from all over the world,the organizers of the Beijing Winter Olympics prepared ____ dishes.(5)If you want to save money for a rainy day making a(n) ____ is the first step you may want to take because it gives you a clear plan.(6)The Chinese legend goes that Yue Fei's mother tattooed four Chinese characters on his back to remind him of the importance of ____ to the nation.(7)When children are addicted to online games,they would often ____ their parents and stay online for hours every day.(8)The report goes on to ____ the technicians to take a more active role in developing the standards of artificial intelligence.

  • In some families,new adults and kids seem to slip in effortlessly, ____ they have been there all along.A. whileB. thoughC. becauseD. as though

  • 26 )Could she picture him ___ politics with her father in the drawing -room at her home ?A discussing B. to discuss C.as to discuss D. that discusses

  • The coming of the railways in the 1830s ________ our society and economic life.A. transferredB. transformedC. transportedD. transmitted

  • Responsibilities ______becoming a father.A. charge forB. go withC. save forD. go through

  • 23.有一串钥匙在沙发上。Aset of keys _______on the sofa./ There is _________on the sofa.24.问李老师要你的书吧。________Ms. Li ________yourbook!25.请给老赵打电话。_________Old Zhao ______13096935553..26.这条蓝色的裤子是他的吗?Isthis pair of trousers _________?27.我的父母在第一张照片里。_______________are in the first photo.28.谢谢你帮助我。Thankyou for ________________./ Thank you for _____________.29.那个女孩姓王。Thegirl’s __________is Wang./ The girl’s ______________is Wang.30.那只小狗叫什么名字?What’s__________the dog? / What’s ____________name?31.今天玩得开心点!___________today! / Have a good time today!32.这有两张漂亮的她家的全家福。Here_______two nice photos of her family.

  • ( )I can’t recall the______, but I did meet her before.A. occasionallyB. occasionalC. occasionD. occasioned

  • 6. The children will now play some pieces of music that they ______ themselves. A.were taught B.composed C.accomplished D.worked7. While she waited,she tried to ______ her mind with pleasant thoughts of the vacation. A.occupy B.compose C.think D.intensify8. In the film,the peaceful life of a monk ______ the violent life of a murderer. A.is compared with B.is compared to C.is contrasted to D.is contrasted with9. ______ to pay for an order is simplicity itself. A.Use plastic B.Using plastics C.Using plastic D.Used plastic10. Additional time is required for cooking or ______ homemade dishes. A.chill B.to chill C.chilled D.chilling

  • The _ of considerable statistics will make it impossible to draw the final decision.A. dependenceB. consequenceC. presenceD. absence

  • "There is a senseless concept that children grow up and leave home when they're 18,and the truth is far from that,"says sociologist Larry Bumpass of the University of Wisconsin.Today,unexpected numbers of young adults are living with their parents."There is a major change in the middle class,"declares sociologist Allan Schnaiberg of Northwestern University,whose son,19,moved back in after an absence of eight months.Analysts list a variety of reasons for this return to the nest.The marriage age is rising,a condition that makes home and its pleasantness particularly attractive to young people.A high divorce rate and a declining remarriage rate are sending economically pressed and emotionally hurt survivors back to parental shelters.For some,the expense of an away-from-home college education has become so extremely great that many students now attend local schools.Even after graduation,young people find their wings clipped(夹住) by skyrocketing housing costs.Living at home,says Knighton,a school teacher,continues to give her security and moral support.Her mother agreed,"It's ridiculous for the kids to pay all that money for rent.It makes sense for kids to stay at home."But sharing the family home requires adjustments for all.There are the hassles over bathrooms,telephones and privacy.Some families,however,manage the delicate balancing act.But for others,it proves too difficult.Michelle Del Turco,24,has been home three times-and left three times."What I considered a social drink,my dad considered an alcohol problem,"she explains."He never liked anyone I dated,so I either had to hide away or meet them at friends'houses."Just how long should adult children live with their parents before moving on?Most psychologists feel lengthy homecomings are a mistake.Children struggling to establish separate identities,can end up with"a sense of inadequacy,defeat and failure."And aging parents,who should be enjoying some financial and personal freedom,find themselves stuck with responsibilities.Many agree that brief visits,however,can work beneficially.63.According to the author,there was once a trend (趋势) in the U.S ____ .A.for middle class young adults to stay with their parents.B.for young adults to get jobs nearby in order to live with their parents.C.for married young adults to move back home after a lengthy absence.D.for young adults to leave their parents and live independently.64.Which of the following does not account for young adults returning to the nest? ____ A.Young adults find housing costs too high.B.Quite a number of young adults attend local schools.C.Young adults are psychologically and intellectually immature.D.Young adults seek parental comfort and moral support.65.One of the disadvantages of young adults returning to stay with their parents is that ____ .A.the young adults tend to be overprotected by their parentsB.there will unavoidably be inconveniences in everyday lifeC.most parents find it difficult to keep a bigger family goingD.public opinion is against young adults staying with their parents66.The word"hassles"in the passage (Para.3,Line 4)probably means ____ .A.agreementsB.worriesC.disadvantagesD.quarrels

  • Never before in my career _ _ of an assignment A have l frightened B had I frightened C had I been frightened D have I been frightened

  • Whenever I have trouble ( ) many problems, I ask Jack for help.A. dealing withB. to deal withC. on dealing withD. deal with

  • Dreams can be a rich source of ___________ for an artist. (inspire)

  • These drugs are available over-the-counter without a(n)__________. ()A. infectionB. dosageC. prescription

  • The increase in international business and in foreign investment has created a need for executives with knowledge of foreign languages and skills in cross-cultural communication. Americans, however, have not been well trained in either area and, consequently, have not enjoyed the same level of success in negotiation in an international arena as have their foreign counterparts. Negotiating is the process of communicating back and forth for the purpose of reaching an agreement. It involves persuasion and compromise, but in order to participate in either one, the negotiators must understand the ways in which people are persuaded and how compromise is reached within the culture of the negotiation. In many international business negotiations abroad, Americans are perceived as wealthy and impersonal. It often appears to the foreign negotiator that the American represents a large multi-million-dollar corporation that can afford to pay the price without bargaining further. The American negotiator’s role becomes that of an impersonal supplier of information and cash. In studies of American negotiators abroad, several traits have been identified that may serve to confirm this stereotypical perception, while undermining the negotiator’s position. Two traits in particular that cause cross-cultural misunderstanding are directness and impatience on the part of the American negotiator. Furthermore, American negotiators often insist on realizing short-term goals. Foreign negotiators, on the other hand, may value the relationship established between negotiators and may be willing to invest time in it for long-term benefits. In order to solidify the relationship, they may opt for indirect interactions without regard for the time involved in getting to know the other negotiator. Clearly, perceptions and differences in values affect the outcomes of negotiations and the success of negotiators. For Americans to play a more effective role in international business negotiations, they must put forth more effort to improve cross-cultural understanding. [共5题](1)What kind of manager is needed in present international business and foreign investment? [本题2分]A. The man who represents a large multi-million-dollar corporation. B. The man with knowledge of foreign languages and skills in cross-cultural communication. C. The man who is wealthy and impersonal. D. The man who can negotiate with his foreign counterparts.

  • ID 89612-|||-We prefer fully __ the plan __ it into execution in a hurry.-|||-OA.discussing.to put-|||-OB.discussing . than put-|||-C.discussing...to putting-|||-O Do ti discuss.than to put

  • If you_________in a job for several years, you may be able to accumulate a lot of work experience and skills that would be beneficial to your future career development.A. have workedB. had workedC. have been workingD. had been working

  • (Walk)______ a long way, Robbins began to feel tired.

  • Elder and weaker Mr. Mag paid_visits to his old friends.A. scarceB. rare()C. insufficientD. inadequate

上一页下一页
logo
广州极目未来文化科技有限公司
注册地址:广州市黄埔区揽月路8号135、136、137、138房
关于
  • 隐私政策
  • 服务协议
  • 权限详情
学科
  • 医学
  • 政治学
  • 管理
  • 计算机
  • 教育
  • 数学
联系我们
  • 客服电话: 010-82893100
  • 公司邮箱: daxuesoutijiang@163.com
  • qt

©2023 广州极目未来文化科技有限公司 粤ICP备2023029972号    粤公网安备44011202002296号