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In 2013,the World Health Organization(WHO) set an ambitious goal:reduce the global physical inactivity rate by 10 percent by 2025.However,despite numerous public health campaigns and efforts tied to the Olympic Games,people are moving less than ever.The latest data indicates that 31 percent of adults worldwide aren't meeting physical activity guidelines,a 5-percentage-point increase from 26 percent in 2010.Among teens,the numbers are worse:81 percent aren't moving enough. So,what went wrong?From public health policy to urban design issues,there are numerous ways to criticize current strategies.However,some experts are asking a more fundamental question—have we been promoting physical activity all wrong?For years,public health campaigns have relied heavily on the"exercise is medicine"narrative to promote physical activity.We have all heard it time and again:get active if you want to prevent illnesses like diabetes and heart diseases.It is a message based on strong scientific evidence,and you would think that the promise of good health is the best possible motivator. Benjamin Rigby,a UK public health researcher,argues that reducing movement merely as a way to prevent disease oversimplifies why people choose to be active."We want to play,to laugh,to explore,to dance,and feel proud and ultimately,to have fun and feel good,"he says. A growing number of studies support this idea of shifting the spotlight away from health-focused narratives.A UK analysis of 123 studies concluded that health reasons aren't necessarily what motivate people to get off the couch.The most effective messages highlight the short-term rewards of being active—like feeling good,reducing stress or having fun with friends—not the threat of illness. Solid evidence also shows that people are more likely to stay active when it's fun.Enjoyment is linked to young people consistently participating in sports.And remember Pokémon GO ?That craze has its most engaged users walking an extra 1473 steps a day on average,just because they were excited to"catch'em all". Given the evidence,why haven't public health messages tailored more closely with motivations centred on enjoyment?While health narratives appeal to institutions,with the next target of reducing inactivity by 15% by 2030,change is urgently needed.(1)What happened to the global physical inactivity rate between 2010 and 2025? ____ A.Teen inactivity decreased significantly.B.Adult inactivity rose from 26% to 31%.C.The 10% reduction goal was achieved.D.WHO successfully reduced inactivity rate by 5%.(2)What's the problem with the current physical activity promotion strategies? ____ A.They attach little importance to the Olympic Games.B.They focus too much on the urban design issues.C.They ignore the scientific evidence behind exercise.D.They rely too much on health benefits as motivation.(3)Why does the author mention"Pokémon GO"in paragraph5? ____ A.To present a fact.B.To give an example.C.To make a comparison.D.To explain a concept.(4)What can be a suitable title for the text? ____ A.Finding emotion in motionB.Exercise is the best medicineC.onnecting others through gamesD.A little movement for better health

    In 2013,the World Health Organization(WHO) set an ambitious goal:reduce the global physical inactivity rate by 10 percent by 2025.However,despite numerous public health campaigns and efforts tied to the Olympic Games,people are moving less than ever.The latest data indicates that 31 percent of adults worldwide aren't meeting physical activity guidelines,a 5-percentage-point increase from 26 percent in 2010.Among teens,the numbers are worse:81 percent aren't moving enough.
    So,what went wrong?From public health policy to urban design issues,there are numerous ways to criticize current strategies.However,some experts are asking a more fundamental question—have we been promoting physical activity all wrong?For years,public health campaigns have relied heavily on the"exercise is medicine"narrative to promote physical activity.We have all heard it time and again:get active if you want to prevent illnesses like diabetes and heart diseases.It is a message based on strong scientific evidence,and you would think that the promise of good health is the best possible motivator.
    Benjamin Rigby,a UK public health researcher,argues that reducing movement merely as a way to prevent disease oversimplifies why people choose to be active."We want to play,to laugh,to explore,to dance,and feel proud and ultimately,to have fun and feel good,"he says.
    A growing number of studies support this idea of shifting the spotlight away from health-focused narratives.A UK analysis of 123 studies concluded that health reasons aren't necessarily what motivate people to get off the couch.The most effective messages highlight the short-term rewards of being active—like feeling good,reducing stress or having fun with friends—not the threat of illness.
    Solid evidence also shows that people are more likely to stay active when it's fun.Enjoyment is linked to young people consistently participating in sports.And remember Pokémon GO ?That craze has its most engaged users walking an extra 1473 steps a day on average,just because they were excited to"catch'em all".
    Given the evidence,why haven't public health messages tailored more closely with motivations centred on enjoyment?While health narratives appeal to institutions,with the next target of reducing inactivity by 15% by 2030,change is urgently needed.

(1)What happened to the global physical inactivity rate between 2010 and 2025? ____
A.Teen inactivity decreased significantly.
B.Adult inactivity rose from 26% to 31%.
C.The 10% reduction goal was achieved.
D.WHO successfully reduced inactivity rate by 5%.
(2)What's the problem with the current physical activity promotion strategies? ____
A.They attach little importance to the Olympic Games.
B.They focus too much on the urban design issues.
C.They ignore the scientific evidence behind exercise.
D.They rely too much on health benefits as motivation.
(3)Why does the author mention"Pokémon GO"in paragraph5? ____
A.To present a fact.
B.To give an example.
C.To make a comparison.
D.To explain a concept.
(4)What can be a suitable title for the text? ____
A.Finding emotion in motion
B.Exercise is the best medicine
C.onnecting others through games
D.A little movement for better health

题目解答

答案

(1)细节理解题。根据第一段In 2013,the World Health Organization(WHO) set an ambitious goal:reduce the global physical inactivity rate by 10 percent by 2025.However,despite numerous public health campaigns and efforts tied to the Olympic Games,people are moving less than ever.The latest data indicates that 31 percent of adults worldwide aren't meeting physical activity guidelines,a 5-percentage-point increase from 26 percent in 2010.Among teens,the numbers are worse:81 percent aren't moving enough.(2013年,世界卫生组织(WHO)制定了一个宏伟目标:到2025年将全球缺乏身体活动的比例降低10%。然而,尽管开展了众多公共健康运动,且有奥运会的助力,人们的运动量却比以往更少了。最新数据显示,全球31%的成年人未达到身体活动标准,较2010年的26%上升了5个百分点。至于青少年,情况更糟:81%的青少年运动量不足。)可知,成人缺乏运动的比例从2010年的26%上升到了31%,故选B。
(2)细节理解题。根据第二段So,what went wrong?From public health policy to urban design issues,there are numerous ways to criticize current strategies.However,some experts are asking a more fundamental question—have we been promoting physical activity all wrong?For years,public health campaigns have relied heavily on the"exercise is medicine"narrative to promote physical activity.We have all heard it time and again:get active if you want to prevent illnesses like diabetes and heart diseases.It is a message based on strong scientific evidence,and you would think that the promise of good health is the best possible motivator.(那么,问题出在哪里呢?从公共健康政策到城市设计问题,对当前策略的批评角度有很多。然而,一些专家提出了一个更根本性的问题——我们推广身体活动的方式是不是完全错了?多年来,公共健康运动严重依赖"运动即良药"的说法来推广身体活动。我们反复被告知,要想预防糖尿病和心脏病等疾病,就得离开沙发动起来。最有效的宣传强调的是运动带来的短期回报,比如感觉良好、减轻压力或和朋友玩得开心,而非疾病的威胁。)可知,当前推广策略过于依赖健康益处作为动力,故选D。
(3)推理判断题。根据第五段Solid evidence also shows that people are more likely to stay active when it's fun.Enjoyment is linked to young people consistently participating in sports.And remember Pokémon GO ?That craze has its most engaged users walking an extra 1473 steps a day on average,just because they were excited to"catch'em all".(确凿的证据还表明,当运动有趣时,人们更有可能保持活跃。年轻人持续参与体育运动时,乐趣是关键因素。还记得《精灵宝可梦GO》吗?该游戏的狂热玩家平均每天多走了4143步,就是因为游戏的乐趣成为了他们的动力。)提到"Pokémon GO"是为了举例说明"people are more likely to stay active when it's fun",即人们在觉得有趣时更可能保持活跃,属于举例论证,故选B。
(4)标题判断题。根据第一段In 2013,the World Health Organization(WHO) set an ambitious goal:reduce the global physical inactivity rate by 10 percent by 2025.However,despite numerous public health campaigns and efforts tied to the Olympic Games,people are moving less than ever.The latest data indicates that 31 percent of adults worldwide aren't meeting physical activity guidelines,a 5-percentage-point increase from 26 percent in 2010.Among teens,the numbers are worse:81 percent aren't moving enough.(2013年,世界卫生组织(WHO)制定了一个宏伟目标:到2025年将全球缺乏身体活动的比例降低10%。然而,尽管开展了众多公共健康运动,且有奥运会的助力,人们的运动量却比以往更少了。最新数据显示,全球31%的成年人未达到身体活动标准,较2010年的26%上升了5个百分点。至于青少年,情况更糟:81%的青少年运动量不足。)可知,文章强调人们运动的动力更多来自乐趣、情绪等,而非单纯的健康威胁,A选项Finding emotion in motion(在运动中寻找情绪/乐趣)适合作本文标题。故选A。

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