Directions: Fill in each blank with a proper word chosen from the box. Each word can only be used once. Note that there is one word more than you need. A. idea B. understanding C. learning D. surrounding E. design F. develop G. creative H. solutions I. technology J. relatively K. rethink Technology in higher education: learning with it instead of from it. Now, researchers at the University of Missouri have found that activity - based learning, rather than lecture - based, imporves student creativity and learning by allowing students to use technology to 【小题1】 their own original ideas. Isa Jahnke, associate professor in the MU College of Education's school of Information Science and Learning Technologies, collaborated with former doctoral student Julia Liebscher to study how higher education professors in Europe use mobile 【小题2】 in their classes. She found that student creativity was most enhanced by professors who allowed their students to use technology in a team setting to come up with an unusual product or 【小题3】. For example, one group of students in a history class developed an app that virtually teaches users about the history 【小题4】 the Berlin Wall. Rather than simply lecturing the material to the students, Jahnke found that allowing them to use technology in a collaborative way enhanced the students' creativity and 【小题5】 of the content. "This research is useful for professors to rethink how they 【小题6】 their existing courses," Jahnke said. "We need to shift away from purely lecture-based learning where students are just consumers of information toward a more meaningful 【小题7】 approach with technology where students are able to come up with creative and new solutions in a team setting." Jahnke added that there are resources at MU, such as the Teaching For Learning Center, to help professors 【小题8】 their course designs in the ever-changing educational landscape. "If we have universities that are producing more creative-thinking students, then we have more people who can help come up with 【小题9】 for all of society's grand challenges," Jahnke said. "Creativity will lead to better inventors, managers and business owners, but first we need to ask ourselves as educators if we are using technology to put our students in positions to be 【小题10】 in the first place."
A. idea B. understanding C. learning D. surrounding E. design F. develop G. creative H. solutions I. technology J. relatively K. rethink |
Technology in higher education: learning with it instead of from it.
Now, researchers at the University of Missouri have found that activity - based learning, rather than lecture - based, imporves student creativity and learning by allowing students to use technology to
Isa Jahnke, associate professor in the MU College of Education's school of Information Science and Learning Technologies, collaborated with former doctoral student Julia Liebscher to study how higher education professors in Europe use mobile
For example, one group of students in a history class developed an app that virtually teaches users about the history
"This research is useful for professors to rethink how they
Jahnke added that there are resources at MU, such as the Teaching For Learning Center, to help professors
"If we have universities that are producing more creative-thinking students, then we have more people who can help come up with
题目解答
答案

解析
题目要求填入适当的单词,每个单词只能使用一次。需要根据上下文和语境选择合适的单词。
步骤 2:分析每个空格
- 第一空:根据句意,学生使用技术来发展自己的原创想法,所以选择 "develop"。
- 第二空:根据句意,研究欧洲高等教育教授如何在课堂上使用移动技术,所以选择 "technology"。
- 第三空:根据句意,教授允许学生使用技术来想出一个不寻常的产品或想法,所以选择 "idea"。
- 第四空:根据句意,一个历史课的学生小组开发了一个应用程序,虚拟地教用户关于柏林墙的历史,所以选择 "surrounding"。
- 第五空:根据句意,让学生使用技术以协作的方式增强了学生的创造力和对内容的理解,所以选择 "understanding"。
- 第六空:根据句意,教授需要重新思考他们如何设计现有的课程,所以选择 "design"。
- 第七空:根据句意,我们需要从纯粹的讲授式学习转向更有意义的学习方式,所以选择 "learning"。
- 第八空:根据句意,帮助教授重新思考他们的课程设计,所以选择 "rethink"。
- 第九空:根据句意,帮助想出社会重大挑战的解决方案,所以选择 "solutions"。
- 第十空:根据句意,让学生处于有创造力的位置,所以选择 "creative"。